![]() We don't want to draw cards like Voldaren Thrillseeker early or often, but in the right situation, it's game-endingly awesome. Naya Pia Tokens is absurdly good at drawing cards, which means we'll likely find our one-ofs eventually. Speaking of one-ofs, our deck has a bunch of them, which probably looks weird, but it makes a lot of sense after playing the deck.At this point, we can either try to win by beating down with Questing Druid or possibly use our one-of Voldaren Thrillseeker to throw it at our opponent's face. But once the creature side is on the battlefield, it quickly grows into a massive threat as we chain together spells. The two-drop is mostly in our deck to be another Reckless Impulse, to generate card advantage and get castable cards in exile to trigger Pia Nalaar. Later, we can cast it from exile (to trigger Pia Nalaar, Consul of Revival) and start adding a +1/+1 counter to our entire team on each of our end steps, which quickly grows our 1/1 Thopters into huge, game-ending threats! In the early game, it makes a 2/2 token at instant speed, which sometimes lets us ambush a small attacker. Virtue of Loyalty is amazing in our deck. ![]() The second is even more explosive: Virtue of Loyalty. The first is Wedding Announcement, which makes some tokens, draws us some cards, and eventually flips into an anthem to grow our small creatures. Thankfully, we have two ways to speed things up. ![]() While making a bunch of 1/1 tokens is nice, it's also a very slow clock.While we do sometimes run it out on Turn 2, it's often better to wait until we have some cards in exile and enough mana to play Pia Nalaar and immediately play some cards from exile to start making Thopters. Oddly, even though Pia Nalaar is a two-drop, it's often most powerful late in the game. The primary goal of our deck is simple: play a Pia Nalaar, Consul of Revival so whenever we play a card from exile, we make a 1/1 flying, hasty Thopter token, and then chain together impulse-draw effects (which give us cards to cast from exile) to build a huge board of Thopters.If you look at the games we played with the deck, it was pretty common that we ended up with something like 15 cards left in our library by the time we closed out the game, often outdrawing our opponent by 20 or more cards! It's strange that a Naya deck might be the best card-advantage deck in the format, but thanks to the power of the impulse-draw options we have in Wilds of Eldraine Standard, that seems to be the case. Thanks to our 13 impulse-draw effects in Wrenn's Resolve, Reckless Impulse, Questing Druid, and Mishra's Research Desk, it's almost impossible to run out of cards, which means we always have tons of choices and action. While the deck seems competitive, even more important is that the deck is incredibly fun to play. ![]() This decks are mostly a pile of one-for-one removal and the best midrange threats in the format, which lines up hilariously poorly with our deck's ability to flood the board with a bunch of 1/1 tokens, turn them into big threats, and also draw an absurd number of cards! So far, I've played 13 matches, with the deck going 9-4, which gives a 69% match-win percentage! The deck seems designed to beat up on all the black midrange decks at the top of Standard. ![]() Record-wise, Naya Pia Tokens has been nice. ![]()
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